Walk into a graphic design or photography studio and you’ll probably see a graphics tablet on the desk. With an app called Astropad you can use an iPad or iPhone as a graphics tablet for a Mac, painting and drawing with your finger or stylus. Astropad even supports pressure sensitivity with a compatible stylus or with 3D Touch on the iPhone 6s and 6s Plus. But how close does it get to using a Wacom graphics tablet?
Every web designer is taught to enter colors in hexadecimal values like #47B56C, but hex code can be like an alien language compared to the traditional RGB and CMYK color values that are familiar to photographers, videographers, and print designers. Luckily, entering colors using simpler RGB values is allowed in CSS, and it’s easy to do.
If you use an extended keyboard, you might think that the keys on the numeric keypad are mere duplicates. But in some applications they work differently than those on the main keyboard, particularly the Enter key. If you love boosting your productivity with keyboard shortcuts, understanding the different Enter keys can give you more of an edge. And even though laptops and other compact keyboards lack a numeric keypad, yours may have a hidden second Enter key that you can use.
A graphics tablet with a pressure-sensitive stylus is an essential purchase for many creative professionals. Once you decide to buy one, a big question is which size you should get: Small, medium, or large? The answer is not always obvious, so I discuss your options in an article I wrote for CreativePro.com.
The article is about graphics tablets that replace your computer’s mouse or trackpad, not the pen displays that let you draw directly on the screen or standalone tablets such as the Apple iPad.
How big is a pixel? It’s widely thought that a pixel is the smallest dot that screen hardware can physically display: One pixel is one pixel. That was safe to assume for over a quarter century because the pixel density of most of our screens was stuck between 72 and 120 pixels per inch (ppi) during that era, even while everything else about our computers got exponentially faster and bigger. But screens would finally make their move, and for designers that would change how a pixel is defined.